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Advanced [show]


Seven Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her greataxe. Her Stetson hat is riddled with cuts and holes. She has a dull look in her blue eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.

History: Born in the west her family was never financially stable. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.

Motivation: Someone believes her a fraud.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Seven Treat, Female Tabaxi Paladin 2
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Nissa Reese, Female Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is brown and curly. She wears a mask on her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She enjoys reading and quiet.

History: She was born in the east. From there she went from mercenary job to mercenary job. She left for the east, certain she would find work there.

Motivation: She wants to meet her childhood hero.

Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Nissa Reese, Female Gnome Monk 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)17 (+3) 9 (-1)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Ignan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Purban Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white leather gloves, a white jacket, and tight pants. His chestnut hair is still thick. This gray eyed southerner is not easily forgotten.

Personality: Purban is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He's in love.

Ideals: Extrovert. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Purban Goodearth, Male Halfling Expert 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp. Brass mug with jade inlays (100 gp).


Social Check DCs


Henry Read, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform. He carries a battered nunchaku and tarnished sai as well. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: Henry was raised in a hard working conservative environment. His childhood dream was to be a Server, but he was a colossal failure. He became a Mercenary soon after.

Motivation: To be a Server again.

Ideals: Fighting, Opinionated, Logical. Bonds: Job, Attractive. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Henry Read, Male Human Expert 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 gp.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey, dusty cloak. His brown hair is heavily combed to the left. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Charles was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and doesn't want to be a body guard and was forced into it by his family

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Family, Nature, Rich. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Charles Hayhurst, Male Human Expert 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp.


Social Check DCs

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