Hadarai Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His long brown hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a goblins raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1300 sp.
Ahinar Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Ahinar will drive conversation. Ahinar is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Ahinar hails from a village terrorized by goblins. Over the years she perfected her riding and shooting skills. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Revenge.
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Enemies, Nature. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. Rhodochrosite (7 gp).
Windy Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He is obsessed with a lost civilization.
History: Windy was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Courier. He has achieved small success as a Courier.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Ugly, Insane. Bonds: Job, Adventurer, Religious. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Rock crystal (80 gp).
Mara Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear yellow pants and tee shirts. Her chestnut hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Cartwright. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Her mother raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Weaver again.
Bonds: Job, Enemies, Nature, Adventurer. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Biri Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'8" and is dressed in a clean green cloak covering her clean studded leather. Her right hand appears badly burned and disfigured. Her crest, while still mostly copper, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her brother
Ideals: Disciplined. Bonds: Enemies, Religious, Family. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp. Large well-done wool tapestry (500 gp). 1 Masterwork Common Melee.
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