Ralf Churchill, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears rags and sports a simple walking cane. He is bald on top and has large red tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Guardian, Adventurer. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp.
Gerbo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is singed and shortened. His eyes are a pleasant green.
Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Tanner profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a tanner again
Ideals: Entrepeneur. Flaws: Ugly, Disease, Greedy. Bonds: Job. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 280 gp. Black star sapphire (500 gp). Blue sapphire (500 gp). Carnelian (20 gp).
Kâka Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has moderate length brown hair. His eyes are violet and beady.
Personality: Calm and collected, he is a well trained Sellsword. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Tanner, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 230 gp. 1 Tanglefoot bags.
Halimath Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his auburn hair. This green eyed southerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Mentor. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Fiery yellow corundum (800 gp). Sard (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anne Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is cut jaggedly and amateurishly. Her fierce violet eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a brothel owner, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father took her hunting and taught her how to get in the mind of other creatures. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She seems to be bored by most things.
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Mentor, Nature. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Chain shirt.
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