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NPC Generator

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Advanced [show]


Avelina Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a blue scarf. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. Her silver hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.

Personality: She will rave to anyone who will listen. She has a habit of throwing herself into exceedingly dangerous situations.

History: Avelina lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their son. She worked as a Guard, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive, Family. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Avelina Brandon, Female Human Warrior 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Lapis lazuli (15 gp).


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with blue stripes complete with hood. He wears his orange fur down. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the south. Leaf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying brother.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Fighting, Gifted. Bonds: Poor, Nature, Has a crush. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Leaf In the Morning, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Avice Barton, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. Her silver hair has been sun bleached extensively. She has green eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Rich, Criminal record. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Avice Barton, Female Human Aristocrat 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp. White pearl (150 gp).


Social Check DCs


Williamina Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a worn and beaten armor. She has wavy black hair. Her green eyes dart from person to person to random spaces in the air.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Philantrophist, Impeccable. Flaws: Cynical, Antagonistic. Bonds: Job. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Williamina Beckwith, Female Human Cleric 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs


Naal Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is silver and curly. He has several tiny emerald earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Naal Dulmage, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs

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