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NPC Generator

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Advanced [show]


Lavinia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red collared shirt and brown skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her white hair is lengthy. She has gleaming, smiling violet eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bellfounder father left her crippled. She used her abilities to trick people and travel the world for free.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Persistence. Flaws: Secretive, Disease. Bonds: Criminal record, Has a crush. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Lavinia Goodearth, Female Halfling Fighter 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Lone On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She is bristling with hidden weapons, mostly greatswords and swords. She has wavy orange fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to make almost anything out of random pieces of junk.

History: She was born a particularly ugly child, much to the horror of her parents. Her psionic abilities were realized during a raid on her village. She used her abilities to trick people and travel the world for free.

Motivation: She is content; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Mundane, Ugly. Bonds: Criminal record. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Lone On the Water, Female Tabaxi Druid 3
Medium (4'11") Tabaxi, True Neutral (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Cockaby Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He usually wears his blue robe and has his greataxe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red hair to look like a famous performer. He has several tiny amber earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Slave, Rich. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Cockaby Glittergem, Male Gnome Expert 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 17 (+3)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Burana Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'1". She wears a green armored body suit, with a simple red line shooting up and back down, and her gloved hand is found clutching a rapier. Her crest is cut close to her head. She has gold eyes.

Personality: She likes to make people angry or surprised. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Burana Daardendrian, Female Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this southern man tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the large cave and found the beat up trident and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Nature. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Oskar Eversharp, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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