Balam Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He has a hunchback. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He wears round tiny glasses practically rammed into his face.
Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. After a long history of fighting, Balam and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Naeris Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He has no hair. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Elves.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Naeris liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying brother.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Gifted. Flaws: Ugly, Selfish, Racist. Bonds: Nature. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Traki Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Ideals: Joker. Bonds: Attractive, Religious, Rich, Slave. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp. 1 Half-Plate.
Cockaby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Blacksmith does and is in decent physical shape. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Optimist, Artistic, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 190 gp.
Thea Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is lengthy. Her face is scarred and worn.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and she is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 pp. Golden pearl (50 gp).
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