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NPC Generator

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Advanced [show]


Harvest Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Junk Dealer. She wears a deerstalker hat to cover her moderate length beige fur. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Harvest was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Selfish, Insane. Bonds: Military, Job. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Harvest Paws, Female Tabaxi Adept 4
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp. 4 Holy water.


Social Check DCs


Cecily Chester, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a red scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She plays an instrument quite well.

History: Cecily hails from a village terrorized by dire rats. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cecily was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Optimist, Artistic. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Cecily Chester, Female Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shortbow. She has wavy brown hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Diesa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Diesa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Diesa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Diesa Fallack, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 15 (+2)7 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. A roughly beaten golden orb (130 gp). Old masterpiece painting (600 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Silaqui Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her silver hair is still thick. Her eyes are blue and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of a Bellfounder, who enjoyed hunting, Silaqui was taken on many hunting expeditions. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying brother.

Motivation: Revenge; and she's attracted to the pc

Ideals: Gifted. Bonds: Attractive, Has a crush, Nature, Enemies. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Silaqui Teinithra, Female Elf Fighter 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Vezera Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a green coat, and sports empty pouches on her belt. Her silver crest is lengthy and is close to two feet long. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Vezera liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.

Motivation: She is content; and to end her boredom

Flaws: Addict, Antagonistic, Shy, Mundane. Bonds: Nature. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Vezera Sumnarghthrysh, Female Dragonborn Adept 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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