Heather Harrington, Female Human [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she is well dressed, constantly wearing a grey suit, green shirt, and black tie. Her long auburn hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Heather hails from a village terrorized by dire rats. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Religious. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Red spinel (40 gp). 1 Masterwork Common Melee.
Manfred Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting yellow shirt and pants. His golden hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Healer. He invites people to come help in his community garden.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Job, Rich. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Pink pearl (80 gp). Golden pearl (80 gp). Bloodstone (50 gp).
Fenriz Art, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His eyes are silver and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.
History: The child of a Bricklayer, who enjoyed hunting, Fenriz was taken on many hunting expeditions. After coming to the age of reason, Fenriz took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur, Professionalism, Gifted. Flaws: Depressed. Bonds: Nature. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 50 gp.
Nyx Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" western woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair, while still mostly red, has prominent grey streaks. She is baby faced.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in a small island village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Criminal record, Religious. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp.
Nija Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears a black tunic with green highlights, and long white pants that bunch up around her shoes. Her clothes are grease stained in places. Her chestnut hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She wants revenge against goblins; and someone believes her a fraud
Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Religious, Enemies. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2000 sp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.
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