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Advanced [show]


Emen Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, brown shirt, and black tie. Her chestnut hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She likes to make people angry or surprised. She would rather hide behind her crafts than deal with other people.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emen took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Ideals: Artistic. Flaws: Antagonistic, Shy, Addict. Bonds: Nature. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Emen Westcott, Female Half-Orc Warlock 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Ilanis Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear tan pants and tee shirts. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are likewise violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Bellfounder, who enjoyed hunting, Ilanis was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, In love, Criminal record. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Ilanis Ariessus, Female Elf Paladin 2
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Purson Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Purson was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Hunter.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Purson Grief, Male Tiefling Expert 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stableman. He carries with him a set of ceremonial daggers on his belt, each one with a amber on the hilt. With a patchy silver beard and wild silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Thomas Sutherland, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 100 sp.


Social Check DCs


Darrak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and is wearing a long, grey cloak. His left leg appears badly burned and disfigured. He wears a top hat to cover his moderate length blonde hair. He has gleaming, smiling green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Shoemaker mother left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Darrak Bloodkith, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs

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