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Advanced [show]


Ielenia Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She usually wears her blue robe and has her hammer always slung over her shoulder. She has a long blonde ponytail with little hanging trinkets. She wears an eyepatch.

Personality: This woman loves painting and to teach people painting more than just about anything. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When she was but 6 years old her parents immigrated from the east. She was an apprentice working in her mother's forge. She has achieved small success as a Dyer.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Ielenia Amakiir, Female Elf Warrior 2
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 130 gp.


Social Check DCs


Vorka Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tattered old clothes. Her hair is chestnut and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She plays an instrument quite well.

History: Born to a pair of adventurers, Vorka grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Vorka Heiser, Female Half-Orc Druid 1
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Joser Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His fierce gray eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Joser was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Joser and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Dyer

Voice: German accent

Attributes [hide]

Joser Kettlewhistle, Male Halfling Paladin 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 gp.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in grey turtlenecks beneath a green coat with blue slacks. His brown hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic, Joker. Bonds: Attractive, Family, Military. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Rayden, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp. Peridot (20 gp).


Social Check DCs


Ahrim Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man dresses like a well dressed Bellfounder does. His silver hair is thinning but still full. His red eyes peer out from beneath his top green hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Armorer, who enjoyed hunting, Ahrim was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Bonds: Job, Rich, Nature. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Ahrim Ecstasy, Male Tiefling Adept 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills History +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. Red-brown spinel (50 gp). Red garnet (50 gp). Rose (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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