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NPC Generator

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Advanced [show]


Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His gold crest is drawn into a tight pony tail with a cross scrunchie. His gold eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Azzakh lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Bonds: Job, Criminal record, Family, In love, Enemies. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Azzakh Zzzxaaxthroth, Male Dragonborn Expert 4
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Moss agate (12 gp). Black pearl (700 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Don Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Martell, Male Half-Elf Warrior 2
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Anverth's homeland. Anverth decided to take the middle way and become a bodyguard. He became a Apothecary soon after.

Motivation: To get a good night's sleep; and expand his business

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Anverth Pingun, Male Gnome Expert 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)11 (+0) 16 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pog Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He dresses like a well dressed Detective does, and his gloved hand is found clutching a nunchaku. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Elven culture. He is lazy and tries to find solutions quickly.

History: He was born in the west, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Racist, Lazy. Bonds: Job, Attractive, Immigrant. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Pog Nackle, Male Gnome Paladin 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Duvamil Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her chestnut hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has all her life been fascinated with writing.

History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and a strong sense of loyalty to human people

Ideals: Joker, Artistic. Flaws: Ugly, Mundane, Racist. Occupation: Banker

Voice: Raspy

Attributes [hide]

Duvamil Folkor, Female Gnome Wizard 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Eye agate (6 gp). 1 Masterwork Common Melee.


Social Check DCs

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