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Advanced [show]


Immeral Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a simple yellow robe with blue stripes complete with hood. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the west. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and he is terrified, and will act out of fear

Ideals: Pacifist, Justice, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Immeral Woods, Male Half-Elf Expert 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Decarabia Skill, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears green painted combat armor at almost all times. Her red hair is braided into rings. Her eyes are a pleasant white.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Flaws: Ugly, Mundane, Secretive. Bonds: Poor. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Decarabia Skill, Female Tiefling Wizard 3
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp.


Social Check DCs


Mugrunden Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, black cloak. His crest is scarlet and curly. His eyes are gold.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mugrunden's homeland. Mugrunden decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Mugrunden Akambherylliax, Male Dragonborn Rogue 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5

Possessions: 800 sp.


Social Check DCs


Antinua Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has a hunchback. She has done her best to style her golden hair to look like a famous performer. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born on a small isolated farm. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Addict, Hedonist. Bonds: Adventurer, Nature. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Antinua Yaeldrin, Female Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Krimp Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his greatsword. His hair is short and white. His violet unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Krimp Denholm, Male Half-Orc Rogue 2
Medium (6'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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