Bathin Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His brown hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: Bathin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Many giants want him driven away; and meet up once more with his childhood friend
Ideals: Artistic, Pacifist, Gifted. Bonds: Adventurer, Enemies. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp. 1 Banded mail.
Jillian Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with tan socks and a vest with buckled shoes. She is physically well-built. She has no hair. She wears crescent spectacles with a black brim.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is afraid of women and trembles around them
History: The child of a Dyer, who enjoyed hunting, Jillian was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jillian took refuge in the ruined castle and found the beat up lance and armor she uses now. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Flaws: Ugly, Disease, Shy. Bonds: Nature, Adventurer. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Quelenna Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, constantly wearing a blue suit, grey shirt, and red tie. Her golden hair is lengthy. She is baby faced.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Quelenna was raised in a hard working conservative environment. A gifted student she started as a Cook, but she got bored and became a Navigator. She has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. She hasn't told them the truth, but wants to settle down with them.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and wants to work out more often
Ideals: Philantrophist, Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp.
Dentratha Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her grey robe. She wears a Stetson hat to cover her moderate length green crest. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Dentratha wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Knight, but she got bored and became a Mayor. Recently she has begun working with bootleggers and crooks.
Motivation: She wants revenge against goblins; and she is unsatisfied with her job
Ideals: Disciplined. Flaws: Mundane. Bonds: Criminal record, Job, Enemies. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp. Smoky quartz (40 gp).
Roywyn Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her black hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She got into the Spice Merchant business at a young age. She worked as a nervous Spice Merchant and found it very stressful. She has worked as a Spice Merchant like her mother before her.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Breastplate.
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