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Advanced [show]


Gormogord Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His silver hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.

Personality: Eccentric and domineering, Gormogord will drive conversation. He also has developed a complete distrust of the Spy profession.

History: Gormogord was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Extrovert. Bonds: Attractive, Job, Rich, Adventurer, Family. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Gormogord Hilltopple, Male Halfling Wizard 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Vrondiss Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting green shirt and pants. His green crest is greasy and uncared for. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vrondiss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vrondiss. He now spends his time doing works of charity.

Motivation: He wants revenge against brigands; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Criminal record. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Vrondiss Fharngnarthnost, Male Dragonborn Bard 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear pastel clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His fur is yellow and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trail is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Baker for hire.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Baker

Voice: German accent

Attributes [hide]

Trail Candle, Male Tabaxi Bard 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp.


Social Check DCs


Nelkin Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Nelkin was born in the east. At a young age he loved to build and create. A freak accident while working with his Servant father left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Persistence. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Nelkin Sunmeadow, Male Halfling Adept 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Richard Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Ideals: Impeccable, Optimist. Bonds: Rich, Adventurer, Family. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Richard Shupe, Male Half-Elf Paladin 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp. Coral (60 gp). Golden yellow topaz (200 gp).


Social Check DCs

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