Aura Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her orange fur is lengthy. Her blue eyes dart from person to person.
Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Aura studied abroad. She worked as a nervous Mercenary and found it very stressful. She then took over the family business and is one of the better Mercenary for hire.
Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 3000 cp. 1 Disguise kit.
Adelaide Cornish, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, grey cloak. Her red hair is singed and shortened. Her green eyes peer out from beneath her wide-brimmed grey hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Adelaide grew up listening to her mother's many stories. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She then took over the family business and is one of the better Adventurer for hire.
Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
Sun Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she very much looks the part of a Sellsword. Her orange fur is lengthy and is close to two feet long. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: Always inclined to offer people food she seems plenty friendly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Sun lived on a farm with her father, near the main road leading to a nearby town. She helped her father out around the business and became quite the natural. She now spends her time doing works of charity.
Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Job, Attractive, Family. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Ridaro Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her skin is fair and her fingers are delicate and long. Her black hair is smooth and relatively long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Abrasive and pushy, she has a hard time making friends. She misses her home and complains about the freezing weather, even in summer.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military, Adventurer. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 70 gp.
Holg Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear black pants and tee shirts. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family Holg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Holg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.
Motivation: He wants to get laid.
Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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