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Advanced [show]


Bune Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her hair is dark red, silky, and of moderate length. She has silver eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised by priests from a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Map Maker, and she later adopted a second son.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family.

Ideals: Philantrophist. Bonds: Attractive, Family, Religious, Mentor. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Bune Dodge, Female Tiefling Adept 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Eldon Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: Eldon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Poor, Military. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Eldon Munggen, Male Gnome Expert 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Magnifying glass.


Social Check DCs


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Banker. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Banker, Ozyman learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 7 years.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane, Terse. Bonds: Job, Military. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Ozyman Shadowquick, Male Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Pijjirik Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His crest is brass and very short. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: Gifted from a young age, Pijjirik studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pijjirik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love.

Ideals: Persistence, Gifted, Fighting. Flaws: Ugly, Shy. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Pijjirik Akambherylliax, Male Dragonborn Aristocrat 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 320 gp. Lapis lazuli (8 gp). Amethyst (70 gp).


Social Check DCs


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He sports a flattop fur cut. His green eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask In Woods, Male Tabaxi Aristocrat 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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