Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears blue cloth garments or leather armor. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Bonds: Immigrant, Attractive, Family, Criminal record. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp.
Gomory Merit, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has a large green mantle and cape that has been intricately interwoven into her black robe. She is muscular with a powerful set of arms. Her white hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is able to fit into much smaller and tighter spaces than normal.
History: She was born on a small isolated farm. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying brother.
Motivation: To get a good night's sleep; and to unite with her brother
Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Quespa Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, wearing green shirts, loose pants, and blazers most of the time. Her silver crest, when down, is lengthy. This red eyed northerner is not easily forgotten.
Personality: She is irascible and easily irritated. Quespa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the north to a Fletcher, Quespa learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Fletcher job and began her own company from there.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job, Rich. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
Possessions: 600 sp.
Beast Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on his belt. He has moderate length lavender fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Sculptor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Sculptor job and began his own company from there.
Motivation: Expand his business; and further expansion of business
Flaws: Addict. Bonds: Attractive, Guardian, Job, Mentor. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Zepar Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has done his best to style his purple hair to look like a famous performer. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 60 gp. 1 Darkwood Buckler.
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