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NPC Generator

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Advanced [show]


Mary Hart, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her brown hair is wavy and long. Her eyes are likewise hazel.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Optimist, Logical. Bonds: Attractive, Mentor, Adventurer. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Mary Hart, Female Half-Elf Druid 3
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 11000 cp.


Social Check DCs


Seven Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a colorful flower in her white fur. Her eyes are amber.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She's looking for her big break.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Seven Of Spirit, Female Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Eye agate (6 gp).


Social Check DCs


Igden Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is short and red. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Igden Daergel, Male Gnome Rogue 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1800 sp. White pearl (70 gp). 3 Acid flasks.


Social Check DCs


Pallabar Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long black beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Pallabar was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pallabar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Addict, Hedonist. Bonds: Military. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Pallabar Gobblefirn, Male Gnome Barbarian 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp. Silver pearl (140 gp). 1 Banded mail.


Social Check DCs


Azdûsh Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Azdûsh was born on a far western island where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Attractive, Mentor, Immigrant, Family. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Azdûsh Kenley, Male Half-Orc Rogue 1
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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