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Advanced [show]


Mary Walpole, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has a tattooed face.

Personality: She can speak with the recently deceased. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Commoner school at a young age so that she could practice her martial talents. She has since lost track of the people in her past.

Motivation: To end her boredom; and she is content

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Mary Walpole, Female Human Commoner 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Golden pearl (80 gp).


Social Check DCs


Margery Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears silk and lounges about seductively. She has dyed her greying golden hair a little too much giving a sharp golden color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She would rather hide behind her crafts than deal with other people.

History: Margery lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Margery Jethro, Female Half-Elf Wizard 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Krakhorn Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the sun god around his neck, and a whip on his belt. He has red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Mayor in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Krakhorn was born on a far western plains where he grew up under the tutelage of his father, an expert Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Krakhorn Woods, Male Half-Orc Monk 1
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Norkruuth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His whole body is exceptionally muscular. His green crest is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Norkruuth was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Attractive, Adventurer. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Norkruuth Orexijandilin, Male Dragonborn Rogue 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Rose (80 gp). Rose (80 gp). 1 Superior lock. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright pastel suits and hats. He has no fur. His eyes are a pleasant yellow.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Emerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Family, Military, Job. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Emerald Blossom, Male Tabaxi Commoner 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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