Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is short and chestnut. She wears a mask on her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her 17th year, her parents were killed by a giants raid, leaving Merla alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Revenge.
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp).
Thamior Berevan, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a whip. His tied-back hair is black. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.
Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world
Flaws: Impulsive. Bonds: Rich, Guardian, Job, Adventurer, Religious. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 31 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 20 (+5) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp.
Adrik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He has done his best to style his black hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Adrik was born the youngest of three triplets. He worked as a nervous Spy and found it very stressful. He was always very intelligent and has formed a secret society of specialists.
Motivation: To protect his home; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Impulsive, Secretive. Bonds: Family, Job, Guardian. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 400 gp.
Shivering In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her yellow fur is lengthy and is close to two feet long. Her green eyes peer out from beneath her top brown hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Sold as a small child to a brothel owner, Shivering was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shivering took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor, Nature. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Serpent In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears a pastel armored body suit, with a simple violet line shooting up and back down. His clothes are grease stained in places. His fur is gray and very short. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Actor, Serpent learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Bonds: Poor, Immigrant, Job. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp.
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