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NPC Generator

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Advanced [show]


Sarah Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who is dressed in an above average manner, she is not a threatening figure. Her black hair is thinning but still full. Her hazel eyes dart from person to person.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of drow once and for all.

History: When she was but 7 years old her parents immigrated from the west. She married young, but lost her spouse to drow. She left for the west, certain she would find work there.

Motivation: Marry her brother to traveling adventurers; and to reunite with her absent mother

Flaws: Depressed. Bonds: Attractive, Family, Enemies, Immigrant. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Sarah Mellerelel, Female Half-Elf Rogue 5
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Old masterpiece painting (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). A roughly beaten golden orb (90 gp). Carved bone or ivory statuette (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ghâm Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a small hat upon his head. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Ghâm wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Ghâm Shelby, Male Half-Orc Paladin 2
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 10 (+0)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Rock crystal (50 gp).


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his club ready. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He became a Armorer soon after.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Slave, Job. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Frederick Mitchell, Male Human Cleric 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Ethereal Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown feathered hat and brown clothes, and is pretty ugly. He wears his black fur down. His face is covered beneath a completely black helmet.

Personality: Ethereal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Ethereal studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Artistic, Gifted. Flaws: Ugly, Lazy. Bonds: Adventurer. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Ethereal Wing, Male Tabaxi Adept 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Jet (110 gp).


Social Check DCs


Art Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her fur, while still mostly black, has prominent grey streaks. Her eyes are a pleasant copper.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the large cave and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Shy. Bonds: Religious, Rich, Nature. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Art Candle, Female Tabaxi Bard 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1700 sp. Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs

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