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NPC Generator

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Advanced [show]


Diggory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His chestnut hair is thinning but still full. He has amber eyes and a grey hat with a brown feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: Diggory hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in longbow use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Blakeley, Male Human Barbarian 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 18 (+4)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Harvest Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears pastel cloth garments or leather armor. She has moderate length red fur. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is calm most of the time but flees social interaction. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has never given up on her writing dream.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Harvest Treat, Female Tabaxi Ranger 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp. 1 Breastplate.


Social Check DCs


Cloak Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her small hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Detective. She has a minor phobia of water and hates getting wet.

History: Cloak was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Doesn't want to be a Detective and was forced into it by her family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Family, Adventurer. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Cloak Shoe, Female Tabaxi Adept 4
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 24000 sp.


Social Check DCs


Fonkin Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a grey coat with black slacks. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: Fonkin was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Flaws: Racist. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Fonkin Fabblestabble, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (100 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Syllin Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her white hair down. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. A true patriot, Syllin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Syllin was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Dyer. After a long history of fighting, Syllin and her spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Military, Immigrant. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Syllin Meliamne, Female Elf Rogue 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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