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NPC Generator

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Advanced [show]


Melissa Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She keeps her red hair in a flapper bob. Her violet eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a white middle class family as the only child. She worked as a nervous Gardener and found it very stressful. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Mundane. Bonds: Attractive, Enemies, Military, Job. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Melissa Winterbourne, Female Human Barbarian 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Golden pearl (40 gp).


Social Check DCs


Delg Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears brown cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Delg took refuge in the large cave and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Antagonistic. Bonds: Military, Rich, Nature, Attractive. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Delg Gorunn, Male Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 150 pp. Golden pearl (130 gp). Zircon (60 gp). 1 Silk rope.


Social Check DCs


Sindri Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy blue suit. He wears a colorful flower in his white hair. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record, Immigrant. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Sindri Welber, Male Gnome Adept 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Anselm Blythe, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Attractive, Religious. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Blythe, Male Human Expert 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)18 (+4) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Giant, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 3000 cp. Hematite (10 gp).


Social Check DCs


Mary Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is typically in her Junk Dealer uniform, and sports empty pouches on her belt. Her hair is white and curly. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She loves telling others what to do and how they should feel about things. She has all her life been fascinated with painting.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Junk Dealer soon after.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Mary Selevarun, Female Half-Elf Warrior 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp.


Social Check DCs

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