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NPC Generator

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Anne Woods, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She is generally well dressed albeit a few years behind the times. Her hair is short and chestnut. She has violet eyes.

Personality: Anne hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Mayor and was forced into it by her family; and she wants revenge against giants

Ideals: Artistic, Justice, Gifted. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Anne Woods, Female Human Cleric 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. Her lavender fur is braided into rings. This green eyed easterner is not easily forgotten.

Personality: She has always had a great fascination with Gnomish culture. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the east, but her parents moved at a very young age to the west. She moved from fad to fad and when she turned 15 she discovered music. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her brother to traveling adventurers

Ideals: Artistic. Flaws: Racist. Bonds: Criminal record, Immigrant, Family. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Ranger 4
Medium (4'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His lavender fur is long and unkept. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a brothel owner, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Opinionated, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Mentor. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Great In the Wind, Male Tabaxi Aristocrat 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Nagrette Clayton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is unkempt and raggedy. Her eyes are likewise brown.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Nagrette was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted martial powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a glassblower and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Poor. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Nagrette Clayton, Female Half-Orc Expert 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Theodoric Nash, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His hair is chestnut, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Nash, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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