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Advanced [show]


Imsh Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is auburn and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Imsh is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Imsh Payton, Male Half-Orc Expert 2
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Traki Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He has a small bristly mustache and wavy golden hair. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Traki would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Traki was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Flaws: Depressed. Bonds: Military, Job, Criminal record. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Traki Gentry, Male Half-Elf Wizard 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1500 sp. 1 Chain shirt.


Social Check DCs


Gardain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His chestnut hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Rich, Nature. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Gardain Ironfist, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)8 (-1) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Megren Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. Her blue crest has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She now spends her time doing works of charity.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Megren Mystan, Female Dragonborn Expert 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 9000 cp. Amethyst (70 gp).


Social Check DCs


Meena Turen, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears professional attire. She has slicked back brown hair. She wears large thick round spectacles.

Personality: Meena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Meena grew up listening to her mother's many stories. Meena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Meena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is searching for what she claims is her rightful reward.

Motivation: To get a good night's sleep; and to reunite with her old friends

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Meena Turen, Female Gnome Adept 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 2 Tanglefoot bags.


Social Check DCs

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