Great Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white fur is drawn into a tight pony tail with a rose scrunchie. Her amber eyes are passionate and lively.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.
Motivation: She has a crush on the local Miller; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Religious, Has a crush. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Giselle Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case, marred by chocolates. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are likewise gray.
Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Giselle took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Azurite (11 gp). 1 Minor magic item.
Trey Kimberly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy brown suit. He has wavy silver hair. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a servant and was forced into it by his family
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Family. Occupation: Servant
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 6000 cp.
Quarethon Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. His gold crest is lengthy and is close to two feet long. He has a dull look in his gold eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Philantrophist, Logical. Flaws: Mundane, PTSD. Bonds: Attractive. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Musical instrument.
Thradal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 400 sp.
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