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Advanced [show]


Isabella Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a grey low-cut shirt, and a feathered hat upon her head. Her chestnut hair is braided into rings. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She also is a firm believer in the womanly ideal.

History: She was born in the south, but her parents moved at a very young age to the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls

Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Isabella Radcliffe, Female Human Wizard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Oren Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oren is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Job, Military. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Oren Honeypot, Male Halfling Aristocrat 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 200 sp. Deep blue spinel (200 gp).


Social Check DCs


Sweet Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with green stripes complete with hood, and sports empty pouches on his belt. His yellow fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. Sweet was born on a far southern mountains where he grew up under the tutelage of his father, an expert Apothecary. After a long history of fighting, Sweet and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Sweet Moon, Male Tabaxi Monk 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Dustin Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair has been sun bleached extensively. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Half-Elves. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Dustin began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many gnolls want him driven away.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Dustin Devore, Male Half-Elf Rogue 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Ermina Huxley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. Her silver hair is cut short. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Energy wise she seems alert and responsive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She got away from her former life and has fallen to alcoholism.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Professionalism. Flaws: Shy, Addict. Bonds: Rich, Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Ermina Huxley, Female Human Rogue 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 140 gp. Bloodstone (80 gp).


Social Check DCs

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