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Advanced [show]


Gunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Disease, Shy. Bonds: Rich, Military. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Wordsworth, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. He is bristling with hidden weapons, mostly glaives and crossbows. His bronze crest is braided into rings. His red eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. After months of barely getting by, Shedinn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Bonds: Criminal record, Job, Adventurer, Mentor, Rich. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Druid 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)18 (+4) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Gnoll, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 31000 sp.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He very much looks the part of a Body Guard. With a patchy blonde beard and wild blonde hair. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and he has a crush on the local bellfounder

Bonds: Job, Attractive, Rich, Enemies, Has a crush. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Staurheim, Male Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Bertram Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He wears his white hair up in a very large beehive style do. His hazel eyes are passionate and lively.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a desert tribe. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Ugly, Insane, Secretive. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Bertram Hamilton, Male Human Adept 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. 1 Breastplate.


Social Check DCs


Seven Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'7". She wears dark leathers with embroidery, and her gloved hand is found clutching a monstrous two handed axe. Her fur is orange and curly. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Seven isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She was born in the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant, Mentor. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Seven Thundercloud, Female Tabaxi Warrior 1
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Jet (140 gp). 1 Banded mail.


Social Check DCs

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