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Advanced [show]


Namfoodle Leffery, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man wears a faded coat and loose pants complete with broad hat. His white hair is long and unkept. This blue eyed easterner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Namfoodle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Namfoodle Leffery, Male Gnome Aristocrat 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)18 (+4) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Celestial, Aquan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His orange fur is still thick. His eyes are amber and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and doesn't want to be a mayor and was forced into it by his family

Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Tricking On the Water, Male Tabaxi Ranger 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)9 (-1) 12 (+1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 240 gp.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family Senteq was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Sage. He now spends his time doing works of charity.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant, Guardian. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Senteq Oomtrowl, Male Gnome Wizard 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 8000 cp.


Social Check DCs


Grûblik Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Crown-heir in town.

History: He got into the Crown-heir business at a young age. From there he went from mercenary job to mercenary job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Grûblik never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To be a Sculptor again.

Bonds: Attractive, Poor, Job, Adventurer, In love. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Grûblik Coombs, Male Half-Orc Paladin 2
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 220 gp.


Social Check DCs


Neega Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has a large white mantle and cape that has been intricately interwoven into her blue robe. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Joker, Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Neega Blakeley, Female Half-Orc Paladin 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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