Anastrianna Aloro, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is renowned for her bright tan dresses and hats. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Anastrianna took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Banker for hire.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Emotional. Bonds: Job, Military. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Brass mug with jade inlays (200 gp).
Vadania Nailo, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears tan cloth garments or leather armor. She has no hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Fighting, Professionalism. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Nyx Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" eastern woman, she wears rags and sports a simple walking cane. She wears a Stetson hat to hide her balding. Her ears are large.
Personality: Nyx is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She enjoys reading and quiet.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Ideals: Extrovert, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (50 gp). Black pearl (300 gp). Sardonyx (50 gp).
Jane Wheatley, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her hair is long and golden with streaks of black, and is pulled back with small grey clips. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Energy wise she seems alert and responsive.
History: Born in the west to a Dyer, Jane learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.
Ideals: Athletic, Impeccable, Professionalism. Flaws: Addict. Bonds: Job. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Bloodstone (70 gp).
Trym Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a fancy white dress. Her red hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: A deeply religious woman she believes everything happens for a reason. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Trym lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Marry her sister to traveling adventurers.
Ideals: Athletic. Bonds: Attractive, Religious, Has a crush, Family, Nature. Occupation: Marshal
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!