Ur-Lisak Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.
Personality: Ur-Lisak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Fighting, Extrovert. Bonds: Enemies, Nature, Criminal record. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Cairn Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his red hair. His black eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Cairn was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He desires power and/or immortality.
Flaws: Shy, Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Symma Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. Her clothes are grease stained in places. Her golden hair is lengthy and is close to two feet long. Her violet eyes peer out from beneath her wide-brimmed tan hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: When she was but 3 years old her parents immigrated from the north. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and an old rival family wants her found
Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. Silver comb with moonstones (800 gp).
Norman Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.
History: He got into the Bricklayer business at a young age. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He struck the Bricklayer job and began his own company from there.
Motivation: To be a Junk Dealer again; and to prove his worth to the world
Ideals: Fighting, Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Superior lock. 1 Healer’s kit.
Lerissa Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her top hat is riddled with cuts and holes. Her white unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.
History: She was born a particularly ugly child, much to the horror of her parents. Lerissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the east; and to prove her worth to the world
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2200 sp.
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