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NPC Generator

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Advanced [show]


Salanop Beren, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman is dressed in an above average manner. Her moppish chestnut hair is in a traditional bowl cut. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Salanop embodies much of what other species detest in the Gnomes. She enjoys reading and quiet.

History: Salanop was raised in a hard working conservative environment. Her childhood dream was to be a Dilettante, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Salanop Beren, Female Gnome Warrior 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Scribe. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the north, but his parents moved at a very young age to the south. When Krimmon reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Depressed. Bonds: Job, Enemies, Immigrant, Military. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Krimmon Tallfellow, Male Halfling Druid 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Tim Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and black pants. He is bristling with hidden weapons, mostly tridents and bastard swords. His silver hair is kept up in a ponytail inside a small hat. His violet unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Ruler.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Shy. Bonds: Criminal record, In love, Job. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Tim Vance, Male Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. Large well-done wool tapestry (200 gp).


Social Check DCs


Naal Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. His brown unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and his religion dominates his actions

Ideals: Optimist. Flaws: Disease, Impulsive, Mundane. Bonds: Attractive, Religious. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Naal Teinithra, Male Elf Cleric 2
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 190 gp.


Social Check DCs


Edge On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely pastel suit with violet socks and a vest with buckled shoes. His gray fur is drawn into a tight pony tail with a cross scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Rich. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Edge On the Water, Male Tabaxi Sorcerer 4
Medium (6'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)19 (+4)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 17000 sp.


Social Check DCs

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