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NPC Generator

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Advanced [show]


Melissa Adley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She wears her black hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to loving parents in a slum to the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Melissa took refuge in the large cave and found the beat up sickle and armor she uses now. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Melissa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To prove her worth to the world.

Flaws: Impulsive. Bonds: Attractive, In love, Poor, Nature. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Melissa Adley, Female Human Ranger 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp.


Social Check DCs


Jane Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her red hair is unkempt and raggedy. She wears a mask on her face.

Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Jane Harper, Female Half-Elf Warrior 3
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Ownka Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her tied-back hair is brown. She is very pretty but has cold, dead eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Cynical, Mundane, Fearful. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Ownka Wentworth, Female Half-Orc Expert 2
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 180 gp.


Social Check DCs


River Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her beige fur is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the north to a Spice Merchant, River learned a great deal about her mother's area of expertise. Her childhood dream was to be a Sculptor, but she was a colossal failure. She now owns her own business.

Motivation: Further expansion of business; and money/treasure

Ideals: Passionate. Bonds: Adventurer, Job, Rich. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

River Treat, Female Tabaxi Monk 5
Medium (6'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp.


Social Check DCs


Armara Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her purple hair is singed and shortened. Her eyes are gold and she is always smoking a pipe.

Personality: She has always had a great fascination with Elven culture. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Armara is combative with any and all who dare try her patience in the slightest.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Ugly, Racist, Insane. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Armara Enigma, Female Tiefling Aristocrat 3
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Eye agate (8 gp). 1 Masterwork studded leather.


Social Check DCs

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