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NPC Generator

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Advanced [show]


Hunter Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is slicked back into a classic pompadour. His brown eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and retire the richest man in the west

Ideals: Justice, Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Hunter Feeny, Male Half-Elf Fighter 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Red garnet (110 gp).


Social Check DCs


Crampernap Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His golden hair has been sun bleached extensively. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Crampernap was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Flaws: Emotional, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Crampernap Tarkelby, Male Gnome Paladin 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp.


Social Check DCs


Nurkara Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her hair is long and silver with streaks of red, and is pulled back with small grey clips. Her ears are large.

Personality: She can speak with the recently deceased. A true patriot, Nurkara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Military. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Nurkara Loderr, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rangrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and red robe with the hood down. He wears a feathered hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.

Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Rangrim Fireforge, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 18 (+4)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 370 gp.


Social Check DCs


Roger Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long auburn hair reaches down to his waist. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his father. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist, Logical. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Allerton, Male Human Ranger 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. Deep green spinel (60 gp).


Social Check DCs

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