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Advanced [show]


Aldous Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His family was turned out during the war. He and his family wandered east to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Rich. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Aldous Hackney, Male Human Barbarian 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. 1 Magnifying glass.


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. With bright blonde hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Dalgal hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 sp.


Social Check DCs


Andram Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his greatsword ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Andram and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Andram Comedy, Male Tiefling Barbarian 2
Medium (6'7") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)19 (+4) 14 (+2)10 (+0)
Skills Arcana +6, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Antrara Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her crest is gold and curly. Her fierce red eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also has developed a complete distrust of the Animal Trainer profession.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Priest job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult.

Flaws: Emotional. Bonds: Attractive, Job, Rich. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Antrara Yarjerit, Female Dragonborn Wizard 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Silaqui Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt, and carries monstrous two handed axes. She has wavy brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Merchant, Silaqui learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Silaqui Shupe, Female Half-Elf Warlock 1
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs

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