William Snape, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears skinny pants and wears a brown and green robe with the hood down. He is an epitome of beauty. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern.
Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. 4 Alchemist’s fire.
Zook Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his dancing dream.
Motivation: To be a Masseuse again; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rrath Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic, PTSD. Bonds: Religious, Adventurer. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Buckler.
Theobald Shirley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has violet eyes and a brown hat with a yellow feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Tiaathque Othronus, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. She carries a battered longbow and tarnished bastard sword as well. Her moppish black hair is in a traditional bowl cut. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.
History: Tiaathque was born with her mother's beautiful face. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Disease, Hedonist, PTSD. Bonds: Attractive. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome, Goblin, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
