Alston Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Merchant, Alston learned a great deal about his father's area of expertise. After coming to the age of reason, Alston took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: Wants a kiss; and seeks redemption
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Melee.
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and violet pants. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. He has a dull look in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp. Tourmaline (150 gp). Aquamarine (300 gp). 1 Darkwood Shield.
Erky Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has a long auburn beard with little hanging trinkets. His violet eyes dart from person to person.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Erky lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and to unite with his sister
Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Poor, Family. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Half-Plate.
Cloud Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has styled his gray fur well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cloud was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cloud decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Insomniac, Selfish, Mundane. Bonds: Rich, Criminal record. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp.
Trail Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She carries with her a set of scythes on her belt, each one with a opal on the hilt. Her long black fur is drawn into a two foot long braid. Her fierce amber eyes like to dwell on things.
Personality: Trail is depressed about a lot of things. She tends to be a nihilist. Further she is a bit of a stoner and is frequently out of it.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Revenge; and someone believes her a fraud
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Rich, Has a crush, Enemies. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 800 sp.
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