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NPC Generator

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Advanced [show]


Gunter Brady, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His eyes are likewise gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist. Bonds: Adventurer, Immigrant, Job. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Gunter Brady, Male Human Wizard 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)9 (-1) 10 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Bruz Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bruz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bruz. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and money/treasure

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Bruz Adley, Male Half-Orc Barbarian 2
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp.


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'8" northern woman, she is wearing the road beaten gear of a warrior. She has wavy orange fur. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is very quiet and rarely speaks above a whisper. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has never given up on her writing dream.

Motivation: To unite with her brother; and she's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Pelt Candle, Female Tabaxi Commoner 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)17 (+3) 18 (+4)16 (+3)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: 200 gp. Moss agate (6 gp). Eye agate (6 gp). White pearl (140 gp). 1 Minor magic item.


Social Check DCs


Eleanor Appleton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears grey leather gloves, a grey jacket, and tight pants. She wears her chestnut hair up. Her face is covered beneath a completely black helmet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to loving parents in a slum to the north. A gifted student she started as a Butcher, but she got bored and became a Healer. Since then, she has sought to make the best of life.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Optimist. Bonds: Immigrant, Job, Poor. Occupation: Healer

Voice: Whispers

Attributes [hide]

Eleanor Appleton, Female Human Adept 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Left-Handed In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her red fur in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: Aggressive, abrasive, and angry, Left-Handed embodies much of what other species detest in the Tabaxis. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the south. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: She seems to be bored by most things; and balancing her hectic life and new shipwright responsibilities is difficult

Flaws: Antagonistic, Mundane. Bonds: Job, Immigrant, Enemies. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Left-Handed In Woods, Female Tabaxi Aristocrat 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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