Lilith Horror, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears just a green suit. She wears her blue hair up. Her red eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lilith took refuge in the ruined castle and found the beat up crossbow and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by illithids. Lilith was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She feels kind of lost in life; and her relatives are trying to arrange a marriage
Flaws: Depressed. Bonds: Attractive, Family, Nature, Enemies. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Katherine Harlan, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her skin is fair and her fingers are delicate and long. With wild silver hair. Her eyes are likewise green.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. When Katherine reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is terrified, and will act out of fear; and she is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Military, Criminal record. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Jebeddo Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes. He wears his blonde hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born at the edge of vast desert. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Jebeddo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1400 sp.
Burto Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red shirt with thin tan vertical stripes and white pants. His silver hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. Burto was born on a far western forest where he grew up under the tutelage of his mother, an expert Interpreter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and a strong sense of loyalty to tiefling people
Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Obsidian (6 gp).
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears just a pastel suit. Her yellow fur is lengthy. Her eyes are hazel and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born a particularly ugly child, much to the horror of her parents. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: To be a Bather again; and her relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Family, Job, Rich. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Onyx (50 gp). 1 Masterwork Heavy steel shield.
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