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NPC Generator

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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His long white fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Insane, Shy, Fearful. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Great Candle, Male Tabaxi Adept 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 12 (+1)18 (+4)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Terran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Kelter was raised in a hard working conservative environment. His druidic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Kelter Jamjar, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Rose (70 gp).


Social Check DCs


Eida Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears a weathered and beat up set of banded mail beneath an oversized red coat. She wears a deerstalker hat to cover her moderate length white hair. Her gray unseeing eyes seem to look past you.

Personality: She acts crazy and hedonistic. She has a minor phobia of water and hates getting wet.

History: A powerful wizard made her what she is. Cursed with vampirism at a very young age, Eida has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels threatened by others; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Flaws: Disease, Hedonist, Fearful. Bonds: Mentor. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Eida Goodbarrel, Female Halfling Bard 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 50 gp.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan costume with the symbols of magic on his torso. His hair is short and blonde. His eyes are amber.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Jabbie grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. During his travels, Jabbie and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jabbie discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jabbie fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Jabbie Folkor, Male Gnome Ranger 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)17 (+3) 16 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. Zircon (60 gp). 1 Superior lock.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a tan coat with blue slacks. He has a penchant for wearing a ring with an oversized ruby on his right hand. His tied-back hair is white. His eyes, though not visible through his cowl, are amber.

Personality: He dislikes all the random violence that takes place in the south. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Taklinn took refuge in the large cave and found the beat up sickle and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Pacifist, Fighting. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Taklinn Helcral, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 260 gp. Golden pearl (90 gp). Silver pearl (90 gp). Azurite (11 gp).


Social Check DCs

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