Gomory Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet top hat and violet clothes. His silver hair and beard is wavy and long. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.
History: He was born in the west, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 7000 cp.
Nutae Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is greasy and uncared for. His blue eyes peer out from beneath his wide-brimmed blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Silaqui Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her yellow robe and has her whip always slung over her shoulder. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.
History: Her father raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's since become an addict/alcoholic.
Motivation: Retire the richest woman in the north; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1800 sp.
Jasmine Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears bulky red painted plate armor. Her white hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: Jasmine speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not trust anyone and sleeps with one eye open.
History: She is a Lamia in disguise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: To be a Blacksmith again; and obtaining odd cultural halfling artifacts is her passion
Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Family, Job. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Gerard Dryden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: The child of northern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Orc, Ignan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!