Ilga Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a black shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. With bright auburn hair. Her eyes are a pleasant hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ilga took refuge in the large cave and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Joker, Artistic, Fighting. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 5000 cp.
Alice Warwick, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown armored body suit, with a simple red line shooting up and back down. She has a penchant for wearing a ring with an oversized opal on her left hand. She has brown hair. Her ears are large.
Personality: She can speak with the recently deceased. She receives visions of the future at random moments
History: Alice was born in the west. At a young age she loved to build and create. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She has money and likes to spend it.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Amethyst (120 gp).
Mella Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with her god.
History: She was born blind and as such lacked many opportunities for work. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Armorer, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and to reunite with her absent mother
Flaws: Antagonistic, Disease. Bonds: Rich, Religious, Family. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 180 gp.
Oriel Windsor, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. She has done her best to style her brown hair to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she is greedy
Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Rich, Religious. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Diggory Watson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is knotted and matted. His eyes are likewise hazel. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Ruler in town.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Flaws: Depressed. Bonds: Attractive, Job, Military, Enemies. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!