Tenena Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a blue suit, black shirt, and blue tie. She carries a battered spear and tarnished sword as well. Her tied-back hair is silver. She tend to wears goggles to shield her eyes.
Personality: Tenena is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Tenena was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break.
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Silk rope.
Ermina Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. She carries with her a set of daggers on her belt, each one with a jet on the hilt. Her hair is long and golden with streaks of red, and is pulled back with small yellow clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Calm and collected, she is a well trained Unemployed. A true patriot, Ermina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Unemployed.
Motivation: To be a Miner again.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rhodochrosite (15 gp). Jasper (30 gp).
Baelitae Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky yellow painted plate armor. Her hair is short and blonde. This hazel eyed southerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Baelitae isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new cartwright responsibilities is difficult
Ideals: Impeccable, Gifted. Bonds: Religious, Adventurer, Job. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (13 gp). Blue quartz (13 gp).
Ahrim Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His purple hair is thinning but still full. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Marshal.
Motivation: He has a crush on the local Assassin; and expand his business
Flaws: Ugly, Shy. Bonds: Poor, Job, Has a crush. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 7000 cp. Old masterpiece painting (700 gp).
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her auburn hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: Born in the west to a Roofer, Verna learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: She feels threatened by others; and she has decided she is irredeemable
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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