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Advanced [show]


Oppah Beren, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Oppah isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Oppah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently she has begun working with bootleggers and crooks.

Motivation: She'd like to take her coworkers down a peg; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Oppah Beren, Female Gnome Expert 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. Brown-green garnet (160 gp). Moss agate (6 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Beatrice Hadlee, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears just a grey suit. She wears her auburn hair up in a very large beehive style do. She has a dull look in her violet eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Beatrice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero

Flaws: Shy, Impulsive. Bonds: Military, Adventurer, Job. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Beatrice Hadlee, Female Human Wizard 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)18 (+4) 11 (+0)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 3000 cp.


Social Check DCs


Callybon Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an entirely tan suit with white socks and a vest with buckled shoes. Her golden hair is slicked back into a classic pompadour. Her blue unseeing eyes seem to look past you.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Fisher, Callybon learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Fisher. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: Doesn't want to be a Fisher and was forced into it by her family.

Ideals: Extrovert. Flaws: Disease, Insane. Bonds: Family, Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Callybon Daergel, Female Gnome Druid 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a brown shirt with thin grey vertical stripes and white pants. He has a hunchback. His moppish white hair is in a traditional bowl cut. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: When he was but 4 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Guardian, Immigrant. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Ernest Wedgwood, Male Human Druid 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Aldous Willoughby, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Justice, Philantrophist, Impeccable. Bonds: Criminal record, Nature. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Aldous Willoughby, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp. Peridot (60 gp).


Social Check DCs

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