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Advanced [show]


Quilla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her long silver hair kept up in a rat tail. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and many illithids want her driven away

Flaws: Disease, Insane. Bonds: Enemies, Attractive. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Quilla Murnig, Female Gnome Warrior 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Halimath Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Halimath is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Fearful, Mundane. Bonds: Debt. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Halimath Casilltenirra, Male Elf Sorcerer 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. Moonstone (30 gp).


Social Check DCs


Dagger Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears skinny pants and wears a brown and green robe with the hood down. Her yellow fur is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family She has had some formal painting training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Dagger Mist, Female Tabaxi Expert 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)18 (+4)
Skills Deception +6, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Right-Handed Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She keeps her long yellow fur kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Rich. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Right-Handed Timber, Female Tabaxi Ranger 5
Medium (4'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Moonstone (70 gp). Blue star sapphire (600 gp). Moss agate (4 gp). Azurite (4 gp).


Social Check DCs


Cressel Art, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a green poncho over his likewise colored trousers and shirt, and is pretty ugly. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His silver eyes dart from person to person to random spaces in the air.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cressel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Mason

Voice: French accent

Attributes [hide]

Cressel Art, Male Tiefling Commoner 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. Aquamarine (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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