Everard Barney, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Blacksmith. His silver hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and sabotage a competitor
Bonds: Adventurer, Has a crush, Military, Job. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Zanna Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is heavily combed to the left. She wears crescent spectacles with a black brim.
Personality: This woman loves music and to teach people music more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and to be a map maker again
Ideals: Artistic, Entrepeneur. Flaws: Forgetful. Bonds: Family, Job. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Dell Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her moppish red hair is in a traditional bowl cut. Her green eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is frequently practicing swordplay.
History: Born in the east to a Merchant, Dell learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Merchant for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: PTSD. Bonds: Military, Job, Debt. Occupation: Merchant
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Chalcedony (20 gp).
Shump Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black costume with the symbols of the four houses of cards on his torso. His whole body is exceptionally muscular. He has wavy chestnut hair. He has hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Flattery will make him almost putty in your hands.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Shump was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Fisher. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Justice, Artistic. Flaws: Selfish. Bonds: Immigrant, Slave. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Spring Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly shortbows and hand crossbows. His white fur is smooth and relatively long. His eyes are yellow and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Optimist, Gifted. Bonds: Criminal record, Immigrant. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 60 gp. 1 Masterwork Common Melee.
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