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Advanced [show]


Akra Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy scarlet crest. She wears just a green suit. She has a hunchback. Her scarlet crest is knotted and matted. Her gold eyes are passionate and lively.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Akra Qyxpahrgh, Female Dragonborn Commoner 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 250 gp. Eye agate (9 gp). Red garnet (150 gp).


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. His auburn hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Bonds: Immigrant, Nature, Criminal record. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Adrik Gorunn, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Quillathe Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is typically in her Tailor uniform. Her white hair is matted, messy, and big. She has hazel eyes and a violet hat with a black feather.

Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and to be a barber again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Quillathe Tiltathana, Female Half-Elf Paladin 4
Medium (4'8") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Aquamarine (700 gp). Sard (40 gp). Red spinel (150 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Trail Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is lavender, silky, and of moderate length. His copper unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trail was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Trail Paws, Male Tabaxi Fighter 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a black scarf, and sports empty pouches on his belt. His silver hair and beard is wavy and long. He has violet eyes and a grey hat with a black feather.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Adventurer, Job. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Don Cooper, Male Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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