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Advanced [show]


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His crest is cut close to his head. He has gold eyes and a green hat with a brown feather.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Donaar is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Mercenary, Donaar learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Onyx (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Oppah Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'6". She wears a robe, a symbol of luck around her neck, and a shortbow on her belt. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Junk Dealer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Flaws: Insane. Bonds: Poor. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Oppah Wildwander, Female Gnome Monk 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Tippletoe Daergel, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long silver hair kept up in a rat tail. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a logical person and will generally grow upset if things defy logic and science.

History: Tippletoe was born with her mother's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Tippletoe managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She wants to get laid; and to reunite with her absent mother

Ideals: Logical. Bonds: Attractive, Family, Criminal record, Rich, Has a crush. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Tippletoe Daergel, Female Gnome Expert 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)19 (+4)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Ghaliver Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is dressed in a clean white cloak covering his clean studded leather. He has wavy golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Ghaliver was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ghaliver's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Ghaliver Goldfound, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. 1 Backpack.


Social Check DCs


Harann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a black and white robe with the hood down. She carries a battered mace and tarnished trident as well. She sports a flattop crest cut. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Harann Mohradyllion, Female Dragonborn Bard 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 110 gp.


Social Check DCs

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