Melissa Stanley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is an epitome of beauty. She wears her silver hair up in a very large beehive style do. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now mingles about in high society.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 pp.
Vicky Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. With bright white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Insane, Antagonistic, Disease, PTSD. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Myria Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a white costume with the symbols of death on her torso. Beneath her clothing is a huge mess of scar tissue. Her red hair is knotted and matted. Her violet eyes dart from person to person.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Myria was born the youngest of three triplets. When Myria reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their daughter. She worked as a Bather, and she later adopted a second daughter.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Family, Military. Occupation: Bather
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Smoky quartz (70 gp).
Aerdeth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. He wears a colorful flower in his red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Stableman for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Helja Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. She carries with her a set of crossbows on her belt, each one with a emerald on the hilt. She sports a flattop hair cut. Her gray eyes are slightly larger than normal.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also hits on women, regardless of circumstances.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Beggar arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Rich, Enemies, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 pp.
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Their contribution stands as a beacon of hope for all adventurers!
