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NPC Generator

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Advanced [show]


Patrick Kensley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, grey cloak. His chestnut hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. His childhood dream was to be a Shepherd, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Kensley, Male Human Paladin 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp.


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. His eyes are brown and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Oskar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Logical, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oskar Lutgehr, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Thomas Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Wentworth, Male Human Commoner 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Moss agate (16 gp).


Social Check DCs


Ubada Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her auburn hair in a flapper bob. Her eyes are brown and she is always smoking a pipe.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ubada lived on a farm with her mother, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Adventurer and was forced into it by her family.

Ideals: Entrepeneur, Extrovert. Flaws: Secretive. Bonds: Poor, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Ubada Hale, Female Half-Orc Aristocrat 2
Medium (4'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with tan colored cloaks and clothing, and sports empty pouches on her belt. Her golden hair is still thick. Her half smiles and green eyes are beguiling and draw you in.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Caramip was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Caramip Daergel, Female Gnome Warlock 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Athletics +2
Senses Passive Perception 14
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 1000 cp.


Social Check DCs

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